Pixel Art is a form of digital art created using software. Images are designed at the pixel level. It's a graphic aesthetic that comes from 8 and 16-bit computers, just like video game consoles. In most graphic arts, the color palette used is extremely limited. Some graphic arts use only two colors.
Pixel Art: Welcome to creation
A creative use
Creating characters or objects in Pixel Art for video games is sometimes called "spriting". The term originated within the hobbyist community. The word probably comes from the term sprite. It is a term used in computer graphics to describe a two-dimensional bitmap. It is used in tandem with other elements to construct larger scenes.
The story
Pixel art largely comes from the world of video games. We will particularly mention arcade games like Space Invaders (1978) and Pac-Man (1980). We thus find 8-bit consoles like the Nintendo Entertainment System (1983) and the Sega Master System (1985).
The term Pixel Art was first published by Adele Goldberg and Robert Flegal of the Xerox Research Center in Palo Alto in 1982. But the concept dates back about 11 years before that.
Some traditional art forms , such as wire embroidery (including cross stitch) and certain types of mosaic and beadwork, are very similar to Pixel Art . Because these production techniques construct images from small colored units. So the technique is similar to the pixels of modern digital computing.
A definition of Pixel Art
The characterization of this expression medium is not reliable. But the majority of Pixel artists agree that an image can be classified as Pixel Art when the artist manipulates the image by deliberately controlling the position of each pixel . Most pixel artists do not consider images that have had filters applied to make the image appear pixelated to be authentic . Because the pixels making up the image are not consciously placed by the artist. They usually don't matter much to the whole picture.
A common characteristic of pixel art is the low number of colors in the image. Also, pixel art imitates many traits found in old video game graphics. Renderings by machines that can only produce a limited number of colors at a time. Additionally, many pixel artists are of the opinion that in most cases using a large number of colors, especially when they are very similar in value, is unnecessary and detracts from the overall cleanliness of the the image, making it more disordered. Many experienced pixel artists recommend not using more colors than necessary.
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